#2 - Update
UPDATE:
- Parallax Backgrounds - Prototype complete (To Do: Illustrations)
- Loading Screen
- Chop Down Trees
- Destroy Blocks
- Place Blocks
- Water Simulation
- Change tree/foliage to single sprite for animations (wind/felling/
growth) - Fix weapon/gear equip
CORE MECHANICS:
- Destroy Blocks - Prototype complete. To do:
- destroy blocks = drop item
- can't destroy if item/tree on top
- show destruction animation
- Place Blocks - Prototype complete. To do
- update to save system
- Create all block tiles (grass, dirt, green stone, stone)
- Craft Items - Prototype complete. To do
- update to save system
- add all items
- Place Items - Prototype complete. To do
- update to save system
- Water Sim - Prototype complete. To do
- optimise performance (do I really need to load every block to the array or should I chunk the save file, so I only load what I need?)
- update save system
NEXT STEPS:
- Day/Night Cycle
- NPC LifeSim
- Eat
- Sleep
- Social (chat dialogue) - Talk OR Pat/Feed (for animals)
- Hunt
- Seed / Plant Growth Sim
- Optimise Save System
KNOWN BUGS:
- Stitch chunks is recursive - Should be called once on block create since the values are all saved in the generator's index. (THIS IS THE MOST EXPENSIVE FUNC)
- Stitch background tiles
- On tile destroy, check if it's a border block. If so, then remove the invisible stitch block.
- The spawn chunk zone is too small. Needs to be larger than camera otherwise you can see the chunks loading.
- Chunk Pool Manager is not recycling properly (reset spawned objects and collision)
- Player mesh glitches
- Lighting - pool manager is using lighting from previously loaded tile. Needs to be reset on load..
- Weapon collider is hitting things it shouldn't
- Tree sprite margin needs to be bigger + add variants + reduce curve on collision with player
- On place block remove liquid
- Stop attack hitbox from interacting with ground/blocks
- Water is bound to the initially loaded chunks
Get Terrarium and the Plot Within [ALPHA 016]
Terrarium and the Plot Within [ALPHA 016]
A cozy 2D sandbox game that lets you explore capsules in time.
Status | In development |
Publisher | |
Author | CRAFTLINGS LIMITED |
Genre | Simulation, Platformer |
Tags | 2D, Farming, Life Simulation, Minecraft, Sandbox, terraria |
Languages | English, Māori |
Accessibility | Subtitles |
More posts
- #1 - Hello World!Apr 07, 2023
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